Getting Started with Unity for Mobile Games
We’ll walk you through setting up your first project, understanding the editor, and building a simple 2D game from scratch. Perfect if you’ve never used game engines before.
Read GuideLearn cross-platform game development in Ottawa. From your first Unity project to launching on iOS and Android.
We teach Unity and Unreal Engine — the same tools used by professional studios. You’ll learn the real workflow, not simplified tutorials.
One codebase, two platforms. We’ll show you how to build games for iOS and Android without duplicating your work or compromising performance.
Building the game is half the battle. We cover analytics, player retention, and the metrics that actually matter when you ship.
Games don’t ship themselves. You need to understand the full picture — from engine mechanics to player psychology to App Store optimization. That’s what we teach.
A complete skill set for modern game development
Learn how to structure your game code so it doesn’t fall apart when you add features. We’ll cover scene management, entity systems, and the patterns professionals use.
Phones aren’t PCs. Battery life, screen sizes, and touch controls require different thinking.
Menus that work. Buttons that feel right. We don’t just build — we polish.
What gets measured gets managed. Learn which metrics matter and how to act on them.
The App Store has rules. Ad networks have quirks. We’ll guide you through it all.
4 core modules, structured from foundation to launch
C# basics, Unity interface, scene structure. Weeks 1-3.
Physics, input, animations, audio. Build your first playable game. Weeks 4-8.
UI design, performance optimization, cross-platform testing. Weeks 9-11.
App Store submission, analytics setup, post-launch strategy. Week 12.
No. We start with C# fundamentals. If you can understand basic logic, you can learn this. Most students have no game dev background when they start.
For mobile, Unity dominates. That’s where we focus. Unreal’s great for console and PC games, but mobile development with Unreal is still catching up.
Yes. You’ll have a complete game at the end of the program. We walk you through App Store and Google Play submission. Some students do launch commercially.
12 weeks, 15-20 hours per week including coursework and projects. It’s intensive but not overwhelming. Most people work part-time while doing this.
Games built by our students have been featured and recognized
3 student games featured on App Store “New Games” section
Graduated 180+ game developers. Combined downloads exceed 500K
Program launched in Ottawa. First cohort delivered 12 complete games
Learn from our guides and tutorials
We’ll walk you through setting up your first project, understanding the editor, and building a simple 2D game from scratch. Perfect if you’ve never used game engines before.
Read GuideCommon mistakes we see in game UIs — buttons too small, text unreadable, menus confusing. Here’s what we’ve learned about designing for different screen sizes.
Read GuideYour game launches — then what? We break down the metrics that matter, why players quit, and what changes actually keep people playing longer.
Read GuideWhether you’re starting from scratch or looking to ship your first mobile game, we’ll guide you through every step. No experience needed.